Two different movement skill setups, which one to use depends on your weapon choices. Leap Slam / Whirling Blades, Faster Attacks, Fortify, Flame Dash Keep CwDt at Lv1, Immortal Call at Lv3 and Cold Snap at Lv7 for consistent procs! Increased Duration maximizes their duration. Ignore the Endurance Charge part, it has a base duration and works even without charges!Ĭold Snap helps with chilling in maps with the Chance to avoid Elemental Ailments mod, and occasionally grants Frenzy Charges. Immortal Call helps surviving physical damage by temporarily giving us physical immunity. This doesn't refer to the spells gem level, but rather its required level - in our case max. To reliably proc it with every cast you need to keep it at whatever your mana cost allows, usually Lv6!Ĭast when Damage taken, Immortal Call, Cold Snap, Increased DurationĬast when Damage taken (CwDt) is a trigger gem which will proc all linked spells after reaching a certain treshold of damage received, as long as the spells are within the level limitation. Increased Duration increases both Storm Brands and Arcane Surges duration.Īrcane Surge procs based on total mana spent with the linked spell. We also use it to proc Arcane Surge, a buff that grants a more Spell Damage multiplier, cast speed and mana regeneration. Storm Brand is a great tool for us to proc Elemental Overload by creating many individual hits on a relatively large duration. Storm Brand, Arcane Surge, Increased Duration, Mana Leech To reliably make use of this, we need Beacon of Ruin and atleast 1 cold damage dealt with Arc, which we can gain through gear or jewels. It gives a huge more multiplier against chilled enemies while also buffing the effect and duration of our chills. Hypothermia is another damage increase that's not represented in our tooltip. Replace this with a Lv4 Empower if you have a +1 to Level of socketed Gems chest. Lightning Penetration is a "hidden" damage increase - it doesn't directly affect our tooltip damage, but rather acts as a dynamic more multiplier by reducing the enemies lightning resistance during damage calculations, and can even drop it into negative values.Īdded Lightning Damage adds lots of flat lightning damage at 90% value due to Arcs damage effectiveness. This reduces our probability to proc Elemental Overload with Arc to the base 5%, but doesn't affect any other skills we can use to proc it. Spell Echo substantially boosts our cast speed and repeats each skill use without consuming mana for the repeated cast, all at the cost of a minimal damage penalty.Ĭontrolled Destruction is a straight up more multiplier with a crit chance penalty for the linked skill. Here's a summary of what each support does, in order of importance Instead of artificially inflating tooltip numbers, our support gem setup is laid out for the highest real damage output. However, it can still happen that it rolls two low values and you end up getting a few small hits. This buff counters our high lightning damage range by rolling each damage roll twice and taking the higher one. We can also use Vaal Arc, which grants both the regular Arc skill and a buffed up Vaal Arc that grants us the Lucky Buff. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, then it will get a 105% (7*15%) more damage multiplier for that hit. Move the mouse on the bold poe skill gems to see needed modĪrc, Spell Echo, Controlled Destruction, Lightning Penetration, Added Lightning Damage, HypothermiaĪrc is our main skill - it comes with high base damage, decent cast time, shock chance & -effect and a more damage modifier for each remaining chain. This is the endgame setup, for Act 1-10 check out the Leveling Section! Soul of Shakari (Minor): Additional chaos damage mitigation. Soul of Gruthkul (Minor): Additional physical mitigation is always good to have. Soul of Solaris (Major): Overall great damage mitigation, try to unlock the extra powers asap. good boss damage requires some investment not made for facetanking, physical damage hurts + fairly safe, lots of damage reductions & ranged playstyle + immune to all kinds of reflected damage
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